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Counter strike 1 6 orange box
Counter strike 1 6 orange box






counter strike 1 6 orange box

This is why today most players use a rate of 25000. Quake has rates too! And in fact the max rate on Quake is 25000. Quake, the game engine that was used to make Half-Life and in turn CS was created using the same engine. First we will start off with a quick history lesson.

  • The expert bots are now lethal.Ah rate, the setting that is set wrong by 95% of people who don’t have a clue and just copy everyone else.
  • It's best to go for the head shot whenever possible.
  • Custom crosshair color and center dot is now available.
  • If you want to restore the classic one, you must enter these console commands:
  • The crosshair has a different scale but shows how the weapon is sensitive to movement.
  • The head hitbox anomaly while planting/defusing a bomb has been removed, but it seems that it made a comeback with the orange box update.
  • The footsteps of your team mates and opponents are now much harder to hear.
  • The initial sound of defusing a bomb has a loudness that is dependent on your range to the bomb location.
  • The sound effects of weapon firing, reloading, and picking equipments are now louder.
  • Falling from a height now gives a variable damage, depending on the weapon you are carrying.
  • There is a noticeable delay as if your character is having a hard time gathering a momentum.
  • It is impossible to make a quick turn from walking in one direction for a while.
  • The physical size of grenades are now smaller.
  • The effect of smoke grenade is really thick.
  • Both flashbang and he-grenade could jam your hearing for a while if it explodes near you.
  • HE-Grenade does less damage and that damage is block-able by a wall.
  • Flashbang has a different overall effect.
  • And the way you throw it is now harder, but it bounces less.
  • Grenades have different physics that is dependent on your movement.
  • You can now only wall-bang though thin walls.
  • In CS:CZ you need to at least hit the reload key.

    #Counter strike 1 6 orange box free#

    Ammunition is now free (which I personally do not like) and your weapons will be automatically reloaded at the start of the next round.You will no longer be pushed slightly if you got hit at the body while standing or in mid-air.Weapon damage is now variable, such as: in a very close range, an MP5 can give a killer 100 damage to the head if your opponent is not wearing a helmet.The 2nd shot with the Desert Eagle is no longer magically accurate.Crouching/ducking now only gives a little accuracy boost.The quick-shot (I think it's an anomaly) trick with a sniper rifle is no longer available.The spray pattern is not that consistent.Tapping the walk key as you fire your weapon really helps. CS:S has approximately 25% less recoil compare to CS:CZ, but is more sensitive to movement, especially the AWP (Arctic Warfare Police) sniper rifle.Here are the differences that I've observed (some may be already mentioned): I no longer have CS 1.6 but I still got Condition Zero, which is, in my opinion, plays identical to 1.6, except for the overpowered spread weapons (HE, Shotguns, Machine Gun). Unfortunately, the video is no longer available, but the above information is still correct. Graphics: CS:S uses Source engine, CS GoldSrc.In 1.6 if you would throw a grenade to the wall and an enemy would stand just behind the wall you could possible kill him.

    counter strike 1 6 orange box

    Grenades (HE): the difference is that in CS:S the grenades do not hurt people standing behind the wall.In 1.6 you needed 2 SGs to make the smoke solid. You can't see through it and 1 SG is enough to obscure the visibility. Smokes: smoke from an SG is thicker and it appears not immediately. In CS:S you can only shoot through tiny walls and/or doors, in 1.6 you can shoot almost through everything(if you played fy_iceworld in 1.5 of 1.6 you should know that people can easily get a kill through 2 huge iceblocks with an AWP at the very beginning of a round). Wall Spamming: shooting through the walls. Weapons: more powerful M4 in CS:S and less effective AK47.No Barrels & Junk: CS:S has moveable physics-based objects, CS doesn't.

    counter strike 1 6 orange box counter strike 1 6 orange box

  • Movement: pretty much the same, but in CS:S if you move in one direction and then you immediately move to the other one there is some lag.
  • And these low boxes give an advantage to the Terrorists. On dust2 you can just jump on the higher part that is on B, the boxes there are headshot-boxes and not a stack of 2 anymore.
  • Player-World Scale: CS:S looks smaller.
  • They are predictable and if they bounce from the wall you do know where will they land (more or less).
  • Grenade Physics: grenades in 1.6 fly where you throw them.
  • So it's somewhat easier to see them and get a chance to evade them.
  • Grenade Sizes: they are bigger in 1.6.
  • I was going to write some differences that I remember, but then I found a set of videos on YouTube that compare a lot of things between CS 1.6 and CS:S.








    Counter strike 1 6 orange box