

This is why today most players use a rate of 25000. Quake has rates too! And in fact the max rate on Quake is 25000. Quake, the game engine that was used to make Half-Life and in turn CS was created using the same engine. First we will start off with a quick history lesson.
#Counter strike 1 6 orange box free#
Ammunition is now free (which I personally do not like) and your weapons will be automatically reloaded at the start of the next round.You will no longer be pushed slightly if you got hit at the body while standing or in mid-air.Weapon damage is now variable, such as: in a very close range, an MP5 can give a killer 100 damage to the head if your opponent is not wearing a helmet.The 2nd shot with the Desert Eagle is no longer magically accurate.Crouching/ducking now only gives a little accuracy boost.The quick-shot (I think it's an anomaly) trick with a sniper rifle is no longer available.The spray pattern is not that consistent.Tapping the walk key as you fire your weapon really helps. CS:S has approximately 25% less recoil compare to CS:CZ, but is more sensitive to movement, especially the AWP (Arctic Warfare Police) sniper rifle.Here are the differences that I've observed (some may be already mentioned): I no longer have CS 1.6 but I still got Condition Zero, which is, in my opinion, plays identical to 1.6, except for the overpowered spread weapons (HE, Shotguns, Machine Gun). Unfortunately, the video is no longer available, but the above information is still correct. Graphics: CS:S uses Source engine, CS GoldSrc.In 1.6 if you would throw a grenade to the wall and an enemy would stand just behind the wall you could possible kill him.

Grenades (HE): the difference is that in CS:S the grenades do not hurt people standing behind the wall.In 1.6 you needed 2 SGs to make the smoke solid. You can't see through it and 1 SG is enough to obscure the visibility. Smokes: smoke from an SG is thicker and it appears not immediately. In CS:S you can only shoot through tiny walls and/or doors, in 1.6 you can shoot almost through everything(if you played fy_iceworld in 1.5 of 1.6 you should know that people can easily get a kill through 2 huge iceblocks with an AWP at the very beginning of a round). Wall Spamming: shooting through the walls. Weapons: more powerful M4 in CS:S and less effective AK47.No Barrels & Junk: CS:S has moveable physics-based objects, CS doesn't.


